luti wrote:
DirextX??? what about all us non windows users? Whats the point of coding an OSS java app that isnt platform independent?
Don't worry
. Java3D comes in 2 versions for Windows, one OpenGL, and one DirectX. The API (Java classes) is (are) the same, it's just the backend that's different. So it still will be platform independent.
luti wrote:
Great work btw, looks really nice, to bad eclipse is so damn slow on my laptop, and Im already forced ot use it to much for my Software Engineering 1 class.
Thanks. Much effort has gone into Eclipse 3.1 to speed it up, 3.1m6 is pretty snappy on my laptop. Also, upgrading to Java 1.5 and enabling UseParallelGC made a HUGE difference, however, 1.5 is still not available for Mac OS X.
Startup-time of Tunetoy (stand-alone, not from IDE) on my laptop is about 1.5seconds.
BTW: You can use any IDE to work on Tunetoy (NetBeans, JBuilder, JDeveloper, etc), you are not limited to Eclipse.